انجمن تخصصی ساران هاستینگ

نسخه‌ی کامل: The overabundance of top level players in content not necessarily
شما در حال مشاهده‌ی نسخه‌ی متنی این صفحه می‌باشید. مشاهده‌ی نسخه‌ی کامل با قالب بندی مناسب.
Agents of Insight Venture Partners to the representatives of Jagex: We called this assembly regarding Jagex's cash flow. You led us to believe that this new"dungeoneering" update in April 2010 would increase your market share from the gamers' market. But since April 2010, your cash flow position has RS gold not improved as you led us to believe. You had your chance. From today on, we are going to do things our way."

Anyone with a very small amount of motive wouldn't have asked"Source?" ... You really thought this dialog has to be demonstrated, as in, there was a covert listening device implanted in the walls of Jagex, I obtained access to the listening apparatus transcript, and now I need to reveal the source? And thereby show utter lack of logical thought?

Hello Everyone! I am a Player Moderator of RuneScape, also I'm looking to do a monthly'gathering' session together with an fansite community, to find an overall consensus of Player Moderator in the RuneScape community. It needs to be acknowledged this is not an official Jagex hosted initiative/post. However, I do plan to relay the feedback to other Player Moderators as well. ^_^ I'm compiling all responses from this thread into a monthly report-type design, then presenting it to others.

Information I'm searching for is pretty much anything around the Player Moderator role, not so much questions but constructive criticism/critique. Some examples are below: How do you believe the Player Moderator team can be made better? What would you like to see Player Moderators doing more of? (Events, Competitions, Q&A's, ect.) Can you agree with the recent Player Moderator's role in the community? (Explain) Are there any current dilemma's in the area you feel Player Moderators should be addressing? Any other thoughts on Player Moderators?That is an absurdly long time and contributes to the shortage of older players: they simply don't have enough time to play runescape and have a hectic schedule too, whereas players of more mainstream MMOs do. There are several motives runescape is so grind-full: The more time you have put into something, the longer you're likely to continue. You have spent much time into this game to start another. There's a constant belief that the maximum level content is the best content. Amounts are bigger, pixels are shinier, and high level content is seemingly a lot more praised and wanted by the community.

The overabundance of top level players in content not necessarily designed for them compels mid level players to get better in the game or be unable to perform that material. A fantastic example is God Wars Dungeon: the four original bosses clearly are not designed for 138s that may power through hundreds of kills, but if you are not a 138, you don't have a chance: therefore the content is artificially locked to a higher level. Skillcapes set unusual impetus to get a skill to 99 because every 99 currently comes with a real reward, even if there's absolutely no true content between a mid to cheap OSRS gold high level and also a maxed level. This ensures that although the xp is terrible, players will keep going for that ability.